jilozombie.blogg.se

Scp containment breach stop hiding
Scp containment breach stop hiding





scp containment breach stop hiding

When an operative needs to blink, they will announce it before doing so in order to prevent SCP-173 from moving. Note - If you encountered SCP-049s elevator, make sure you have the Black Hand.

scp containment breach stop hiding

Now all checkpoints are unlocked and you can complete the game. Find SCP-008, equip SCP-714 (if you have it), otherwise, use Hazmat Suit to recontain it 6. You take on the role of a D-Class personnel, designated D-9341, who is assigned to an experiment with SCP-173. You are now in Heavy Containment without disabling the lockdown or triggering 049 5. Many of the tropes which apply to individual SCPs naturally apply here, too. If the MTF operatives encounter SCP-173, they will proceed to prioritize re-containing it, ignoring the player if present unless approached directly. SCP - Containment Breach (found here) is an independently developed Survival Horror game based on the SCP Foundation wiki, and spin-off of SCP-087 -B. As soon as the lights in said room go out, SCP-173 will break through the vent and kill a scientist and a janitor discussing escape routes. SCP-173 will also appear in the storeroom. Rooms that it can suddenly appear in typically have a broken ventilation shaft cover in the room. It commonly appears in lockrooms, gas catwalks, server farms, the small testing room, and sometimes in the metal corridors. SCP-173 can spawn in any room of the facility. Its movement can be noticed by the stone scraping sounds it makes while travelling. If the player breaks eye contact, SCP-173 will either move significantly closer to them or open any doors that are blocking its way. If the player does not blink or look away from it, SCP-173 cannot move. SCP-427 was created after placing a pill of SCP-500 in.

scp containment breach stop hiding

Its circumference at its widest point is roughly 3 cm. The ornate carvings do not seem to serve any function it is unknown whether SCP-427s outer casing was crafted by sentients or not. Throughout the game, SCP-173 will follow and attempt to kill the player. Description: SCP-427 is a small, spherical, ornately carved locket made of a polished silver material. Once they leave the room, a brief blackout will occur, allowing SCP-173 to escape. Ulgrin will then turn around and start backing out of the room while they both continue to stare at SCP-173. Security Chief Franklin can be seen warning Agent Ulgrin about SCP-173 being behind him. Once the containment breach has started, SCP-173 first appears in the office connected to its containment area. However, during the testing, the site undergoes a power failure, allowing SCP-173 to kill the two class-Ds and a guard before escaping into the ventilation system. At the start of the game, D-9341 is taken from his cell along with two other class-Ds to perform testing on SCP-173. SCP-173 is the first SCP object that the player encounters. SCP-173 however, is incapable of moving when in direct line of sight of a person. It is capable of moving at high speeds and will kill by either snapping at the base of the skull or strangulation. SCP-173 is a sculpture constructed out of concrete. SCP-173, also known as "The Sculpture", is the main antagonist of SCP - Containment Breach.







Scp containment breach stop hiding